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"M4A1 carbine. Hmph. Barrel tends to overheat. Other than that, a fine weapon."
Jennifer Mui

The Carbine (based on the M4A1 carbine variant of the M16) is an American-made 5.56x45mm assault rifle with a telescoping stock, this allows it to be more compact than the standard assault rifle. Fully automatic, it fires 30 rounds from a double-stacked magazine. The Carbine is featured in both Mercenaries: Playground of Destruction and Mercenaries 2: World in Flames.

Found inEdit

  • Allied Supply Drop
  • South Korean Supply Drop
  • Carried by AN soldiers
  • Carried by SKU soldiers
  • Carried by the Queen of Clubs

HistoryEdit

Soldier

A U.S. Army Specialist looking down the sight of his M4 Carbine.

The Colt M4 carbine entered the service of the US Army in 1994. Basically, it is a shortened M16A2 automatic rifle with a telescopic buttstock. This carbine was intended as a substitute for submachine guns. It was designed with the intent to be used by Special Forces and Rear-Echelon units such as cooks, supply clerks, airborne troops, tank crews, vehicle drivers, etc. but has since seen wide-spread use in the US Armed Forces due to its versatility in urban and close-quarters combat.

The M4A1 is a version of the M4 which eschews the three-round burst of the original M4 with a full-automatic option.

Mercenaries: Playground of DestructionEdit

"I know it's not state-of-the-art."
"Well, it kills people, right?"
Fiona Taylor and Mattias Nilsson

The player gets this weapon when they start the game, but the help file associated with it will not appear until you finish off the Two of Clubs mission, then enter and exit the AN HQ (presumably to start your next assignment). Once the ability to save the game is installed, the weapon help files will start to accumulate.

The Carbine's main strength is its moderate accuracy over long range. Compared to the Assault Rifle, the Carbine is more accurate. For sniping targets at great distances however, stick with a Sniper Rifle. This weapon is available in South Korean and Allied Supply Drops. AN soldiers, officers, and South Korean (ROK) forces have this weapon. If you happen to come across a chopper crash or a nuked APC, you can pick up free Carbines.

E-Mail messageEdit

Sender: ExOps Reference Desk

Subject: Carbine

"Modern short-barrel 5.56mm US military rifle.

  • Moderate stopping power
  • Very accurate"

Mercenaries 2: World in FlamesEdit

The double-stacked magazines and carrying handle are gone, being replaced with an open Picatinny rail (commonly called a flat-top). The AN have stopped using this, and it is only used by the mercenaries of TSI.

However a glitch is that if you beat the game for the P.L.A. there is one allied soldier that has one, although it is not any different from the Universal Petroleum version.

TriviaEdit

  • On the cover of Mercenaries: Playground of Destruction, the M4A1 carbine that Jennifer Mui carries is shown with a scope, no such scope exists on any Carbine that appears in the game. This is not exclusive to the cover, on the back side, Mattias Nilsson also appeared to wield one while hijacking a tank, as well as a group of South Korean soldiers attacking an unknown target. These images could suggest that the Carbine was originally meant to be scoped.
  • At the beginning of Mercenaries: Playground of Destruction, Fiona Taylor states that the weapon is not state-of-the art, however in real life it is actually a very good, well-balanced weapon.
  • If the player look closely at the carbine in game you can see another magazine tied to the current magazine in the gun. This is used in real life sometimes for quicker reloading.
  • It is one of the most commonly used weapons in the game, along with the Assault Rifle. However, the users of the M4A1 are often the player's allies, making it harder to obtain in the field without upsetting either the South Korean Union or the Allied Nations, and Universal Petroleum from World in Flames in the case of the A.N. from the first game, paying a rather hefty fee.
  • Although it is mentioned that the Carbine has a tendency to overheat, this has no effect in gameplay, and the only real downside to automatic fire is the lack of accuracy.

See alsoEdit

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